Obtained after fishing 25 times successfully. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. NPC is located at Songseeker outside of the mineshaft entrance. Deals damage and [speculation] debuffs them with slowness (as seen by the ice growing on their back). Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. Thresher Claws requires a Power of 14 as a prerequisite. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. (Cooldown of 10 seconds). Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. The ring break after substaining a certain amount of damage. You cannot roll Orbital Ice with Fist of fortitude. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Charisma. Certain ranges will require a health sacrifice. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. You cannot roll Eruption Path: Lava Serpent with The Final Act. Ice no longer affect your movement. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. (+3 Elemental Intensity, +3 Health). i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Agitating Static [Common Talent, Thundercall exclusive] - Using Discovery of Fire will light nearby downed enemies aflame. Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. You immediately reach the default PEN cap (50%). Master Shadowcaster [Shadowcast Exclusive] -You can now obtain 3-Star Leveled Shadowcaster Mantras. You can press "Ctrl + F" (Windows)/"Cmd + F"(Mac) to search for talents! (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. Wow, this. Charges can stack up to 10 times. Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. if u know what talent this is then pls tell me cuz its kinda goof (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. The status effect is represented by blood pouring from the legs. Shadow Assault (2 Star Mantra) - You turn into Dark energy. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. Nikoxxv 30 minutes ago User blog:Nikoxxv. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. For example: Overflowing Dam requires 40 INT as a prerequisite. Starting at 20 Charisma, you can get Vow of Mastery. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. Running attacks will slightly slow your enemy for 3 seconds. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. The speed boost is represented by a red glow around the player's eyes. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. Prediction - Predict an opponents attack and reflect it. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. second cooldown, Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. (+10 Carry Load, +3 Elemental Intensity). (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. Drinking a lot of potions is a prerequisite for Potion Quaffer. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. (+2 Passive Agility, +2 Health). Thanks bro. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. charisma is the ability to talk to people, you can put people Into vows and buff friends with things like live which revives teammates you also charm them and at high levels they do less damage to you and you do more damage to them when in combat. Suffocation prevent the victim from casting mantras and deal damage overtime. (+3 Elemental Intensity, +3 Health), Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid), Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. Be mindful of it. It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. (+8 Sanity, +2 Elemental Intensity), Prerequisite: Agitating Spark and 20 Willpower, Phoenix Flames [Flamecharm Exclusive, Advanced Talent] - Any time you would burn to death, you instead rise again with 50% of your health restored. Enemies remain knocked for 15 seconds instead of 10. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). ?% HP. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. (+1 Passive Agility). (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. Torpedo through enemies and entities with a fiery blow. Jessamine will ask you to kill a king thresher. You cannot be knocked off your feet until you are knocked completely unconscious. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. Power. (+5 Health). Crit procs are indicated by a red visual effect. (+5 Health). Tough Love - Deal more damage to players charmed by you. e.g. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Repairing restore?? (+4 Ether, +4 Elemental Intensity), Family Recipe [Common Talent] - You can now craft bombs at a crafting bench. You will automatically gain this at Power 10 on all new slots. (+10 Health). Million Ton Piercer will be required to benefit from any other PEN bonuses. (+3 Health). (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Including the ability to block weapons with your hands using Ether. If you have spell shout visibility disabled, you won't see anyone's spell shouts. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Automatically summon a fire explosion similar to Fire Repulsion. Getting hit by another element immediately changes your resistance to that element. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. (Better Ether regeneration). One will also spawn at the lightkeepers temple. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. Flame Assault [2 Star Mantra] - Burst forward in flames. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. (+1 Passive Agility). For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Talents) Overview Terminology Talents (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. If you have a very few amount of cards you are capable of rolling, instead of being dealt a hand when you power up you will be met with the message "A hand has not yet been dealt, but another hand will be dealt after your next hand. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. Deepwoken Wiki is a FANDOM Games Community. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. This is also true for Fire Gun. Create a thick blue fog around you (simulating blindness). Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Health regeneration is increased while swimming. (+2 Ether), Golden Tongue [Rare Talent] - Typing gives a random buff to you and those around you. (+3 health). (+2 Elemental Intensity). While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Intelligence gives you more ether and reservoir so that's useful. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Callout [Common Talent] - you can mark objects or enemies by pressing Z, which will mark them for all nearby allies (+1 Ether +3 Health), Air Pressure [Common Talent] - If you hit their block, immediately follow them up with a wind dash. At around 10-20 points of Charisma, you may start getting Charisma talents. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. When you power up, you'll receive two hands containing five to six Talent Cards. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. Boat Speed is significantly increased when facing in the direction of the wind. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. Polite Awakening [Common Talent] - Recover 25% of your max health after getting up from being knocked. At around 10-20 points of Charisma, you may start getting Charisma talents. Restore 5% Posture on a successful dodge. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Renamed mantras will use the new name. Points Spent: 0. The resulting potions' effects are strengthened as if 2x ingredients were used. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. (+2 Elemental Intensity), Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to followup on your opponent with a less potent kick. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Drinking potions will slow you down less. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. (+4 Elemental Intensity, +2 Health). Stepping out of the fray, you become a foundation of your allies' strength. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). (+1 Passive Agility). The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). Takedown request | View complete answer on deepwoken.fandom.com (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. They will ask you to make 3 potions. (+1 Elemental Intensity). Enemies who knock you restore only half of the posture and health they would normally obtain. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. (+5 Elemental Intensity, +3 Health). Prerequisite: Grand Javelin, 60 Thundercall. (+5 Elemental Intensity). (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. Grants you the ability to access the PvP Arena. You remember the warmth of your youth. A handful amount of Talents are locked with a prerequisite. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. Prerequisites: 15 Fortitude, Using a spear, Wind Step [Common Talent] - Create a step of wind below you when jumping in the air. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. Increase the rate of hooking something while fishing. (+4 Sanity). Charismatic Cast - Landing a hit with a mantra on an enemy causes them to be charmed your moves, reducing their damage done to you. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. After you don't take damage for 3 seconds, gain 3x health regen while running. Can be cancelled with feinting or attacking. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. This talent goes on a 3 second cooldown when a mantra is casted. Robber Baron [Common Talent] - You hold onto more items when defeated. The player will say "Hey, over here!" During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). (+5 Ether, +1 Posture), Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. HIGHLY REQUESTED! You'll get along famously with the other patrons at the tavern. (+6 Passive Agility), Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. (+2 Combat Mantra Slots, +8 Health). Shadow Chains [1 Star Mantra] - Chains of shadow. You are resistant to charms and tricks. (+5 Elemental Intensity, +3 Health). Points Remaining: 327. (+1 Posture). (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". (+5 Sanity). (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. If the mob only have a singular drop, increase the odds of dropping said item. (30 Second Cooldown) (+10 Sanity). (+9 Carry Load, +1 Passive Agility, +3 Health). (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Be careful as this technique can prove lethal to the user. Chaotic Charm - Charm enemies nearby when attacked at low health. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. (+1 Ether). You will automatically gain this at Power 2 on all new slots. (+2 Carry Load, +1 Posture), Hardened Nerves [Common Talent] - Slightly Increases Posture. Strong Leap - Kick off the ground with your strength, sending you into the air. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Adept Shadowcaster [Shadowcast Exclusive] - You can now obtain 1-Star Leveled Shadowcaster Mantras. (+1 Passive Agility). Bypasses the ingredient cap and will not make Diluted/Nothing potions. (+ 4 Ether). Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Deal +30% posture damage against Fist of Navae and Legion Kata. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. (+1 Ether, +1 Health), Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", Command: Run [Common Talent] - Command your servant to run with all their might. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. (+2 Health, +2 Passive Agility). Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. (+4 Elemental Intensity, 3+ Health). Unreliable on high ping. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. At 3 stacks a halo appears that allows you to slide further. At around 10-20 points of Charisma, you may start getting Charisma talents. I have 75 charisma and got the legendary Command: Live talent. (+2 Ether), Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. (+20 Sanity) (Obtained by wearing a blindfold). Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. This effect has a 60 second cooldown. I am thinking of going to 100 to max it out, but I am wondering if there is a point. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. Build Creator - Deepwoken Tools. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. (+3 Health, +7 Sanity). These are just raw stat increases and are beneficial to anyone. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. You will automatically gain Engage at Power 3 and Critical attack at Power 5 on all new slots. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire.
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